Pixel Lineage: Status Effects: Harmful and Beneficial Buffs
Identify damage-over-time, control, and combat buffs, including the critical-chance rule for Speed Up and the non-stacking Stone Skin effect.
Pixel Lineage statuses can damage a hero over time, reduce offense, interrupt an action, or strengthen survival and attacks. Read the effect rather than only its name: Speed Up raises critical chance, for example, and does not change turn order.
This gameplay video shows the interface and turn-based rhythm that the following choices use.
Damage, reduced offense and lost actions
| Status | What changes | Why you should notice |
|---|---|---|
| Burn | Fire damage at the start of a turn | Low health can be dangerous before you act |
| Poison | Poison damage at the start of a turn | The damage continues beyond the applying hit |
| Weak | Reduced damage dealt | Your normal attack plan produces less pressure |
| Chill | Reduced damage dealt | It is not simply a cosmetic ice effect |
| Blind | Lower chance to land attacks | A strong move can fail to connect |
| Stun | Cannot act on the affected turn | The planned action is interrupted |
| Dazed | Skip the next action, then recover after the round | One missed action can change the fight’s sequence |
Burn and Poison continue to threaten health after the original attack. Weak and Chill instead reduce your outgoing damage. Blind affects landing attacks, while Stun and Dazed affect whether you get the action at all. These distinctions explain why one generic response does not solve every status problem.
Buffs improve different parts of a turn
Regen heals a share of maximum HP at the start of your turns. Inspire increases damage. Fortify reduces incoming damage. Focus improves damage and critical chance. A recovery effect, a defensive reduction, and an offensive boost serve different needs even though they are all beneficial.
Look at the current threat before committing an action around a buff. Fortify supports taking a hit; Inspire supports attacking. Neither should be read as a guaranteed heal or a guarantee that your next action cannot miss.
Two names that invite the wrong assumption
Speed Up grants 25 percentage points of critical chance without changing turn order. Plan around more likely critical hits, not acting before an enemy who previously moved first. The name is less precise than the actual rule.
Stone Skin increases Defense by 25% and does not stack. Reapplying it is not a way to build an indefinitely larger Defense multiplier. Keep that non-stacking rule in mind when choosing between refreshing protection and making progress with another action.
Follow the effect through the next turn
Before selecting a move, consider whether your current status changes health, hit chance, damage, or action availability. That small distinction makes combat choices clearer: a low-health hero with damage over time faces a different immediate problem from a healthy hero whose attacks are weakened.