Pixel Lineage: Castle Guide to Buildings and Services
Find castle repairs, crafting, potions, trading, pets, and progression services, with the access costs and rules that affect each visit.
The Pixel Lineage castle is your service hub: recover the daily gift, equip and store items, repair useful buildings, hatch pets, and enter longer-term progression systems. Choose the service that solves the current problem rather than wandering between shops with no purchase in mind.
The town-building walkthrough helps you locate the castle services listed in the directory.
Find the service for the job
| Service | Use it for | Access or cost |
|---|---|---|
| Inn | Shared storage and switching heroes | Starts repaired |
| Blacksmith | CRAFT weapons and FORGE honing | 150-gold repair |
| Alchemist | Buying, selling and brewing potions | 100-gold repair |
| Auction House | Cross-server gear, egg and pet listings | 250-gold repair |
| Trade Hall | Direct trades with players | Starts repaired; level 10+ |
| Guild Hall | Founding or joining a guild | Starts repaired; founding costs 1,000 gold |
| Shrine of Oaths | One active oath and Knowledge ranks | 350-gold repair |
| Wishing Fountain | Free daily gift | Daily service |
| Goblin Merchant | Shop and REDEEM CODES | Castle merchant |
| Ranch | Egg hatching and pet development | Outside the castle wall |
| Hall of Lineage | Permanent ranks using Valor and gold | Lineage service |
The Arena and Market buttons provide ranked duels and cosmetics. CHARACTER handles the hero sheet, stats and gear loadouts. The Encyclopedia lists foes, moves and drops, making it useful when the next question concerns an enemy rather than a building purchase.
Repairs and service purchases are different costs
Repairing the Blacksmith opens its services; it does not pay for every later craft or honing attempt. The Alchemist's repair likewise opens potion services without making every potion free. Keep the access cost separate from the resource cost of the action you want afterward.
Trade Hall and Guild Hall already start repaired. Founding a guild still costs 1,000 gold, but that is not a repair charge. This distinction helps avoid saving for a building that is already usable while overlooking the separate purchase inside it.
Choose trade services with their rules in mind
Trade Hall requires level 10 and confirmation from both sides before items move. Auction House permits up to five listings, with 6-, 12- or 24-hour durations and a 10% fee. A listing plan and a direct trade therefore have different timing and cost considerations.
Check the item, amount and counterpart before confirming a direct trade. For an auction, consider the fee and listing duration rather than treating the sale price as the entire outcome.
Return with a useful next action
After an adventure, equip a relevant drop, hatch an egg, or put rewards toward the repair you need next. The castle connects the run's rewards to the next run's preparation. A deliberate service visit keeps those rewards useful instead of scattering them across unrelated purchases.