Pixel Lineage: Guilds Guide to Rep, Treasury and Facilities
Join or found a guild, understand adventure Rep and personal spending, and plan treasury donations, facilities, and shared-base activities.
Pixel Lineage guilds support a shared base, adventure Rep, facilities and coordinated raids. Found one through the Guild Hall for 1,000 gold or join through a leader or officer invitation, with up to 30 members in a guild.
The town-services walkthrough supplies Guild Hall context for membership and shared-base progression.
Membership is the first shared-system step
The Guild Hall starts repaired, so its access is separate from the founding fee. Joining needs a leader or officer's invitation. Founding gives you a guild to organize, but buying the name does not automatically provide the members needed for group activities.
If your goal is playing with others, an active guild can be more useful than spending gold to own an empty one. If you want to organize a group, plan invitations and shared objectives before treating the founding fee as the whole project.
Adventure Rep has personal and shared uses
Adventures earn Rep, contributing to guild level and your personal wallet. Guild level caps at 50. The personal balance can buy guild goods at the Quartermaster, so distinguish the currency you can spend from the shared level progress it also helps generate.
| System | How it develops | What it supports |
|---|---|---|
| Rep | Earn through adventures | Guild leveling and personal Quartermaster spending |
| Treasury | Members donate gold | Leaders/officers fund facilities |
| Facilities | Three tiers | Shared-base development |
| Guild membership | Invitations or founding | Up to thirty players working together |
Treasury donations fund collective choices
Members can donate gold to the Treasury. Leaders and officers use it to build facilities, which have three tiers. That is a shared spending process rather than a direct purchase of an individual reward for the donating hero.
Agree on the facility goal before pouring in gold. Personal equipment needs and shared improvements can both be worthwhile, but they serve different budgets. Keeping a usable hero helps you continue contributing through adventures.
Use the base for more than a membership label
Guild extras include a vault, decorations and trophies. Training Dummies provide an eight-turn damage test across three tiers, useful for comparing your own build changes within that test's limits.
Raids add another coordinated activity once the guild meets its member requirement. Learn the Raid Gate's daily attempt and shared-boss rules before organizing a session. Membership opens the group systems; coordination is what turns them into a practical progression routine.