Pixel Lineage: Guild Raids: Attempts, Boss Progress and Resets
Use the Raid Gate, coordinate account-wide daily tries, and understand the shared boss, ten-round attempts, daily retreat, and weekly reset.
Pixel Lineage guild raids start at the Guild Base Raid Gate with at least three guild members. Coordinate the account-wide three daily attempts around a shared boss HP pool, rather than assuming that switching heroes gives another set of tries.
The castle and Guild Hall walkthrough gives the entry context for organizing a Raid Gate session.
Reach the gate with the required group
Enter the Guild Base through the Guild Hall and use the Raid Gate. The guild needs at least three members. Organize who will start the attempt and who will join before beginning, because a coordinated damage session serves the shared boss rather than separate private kills.
Each try lasts ten rounds. The account has three tries per day shared across its heroes, resetting at 00:00 UTC. Joining a guildmate's party does not spend the joining member's own try, an important distinction when arranging several sessions together.
| Rule | What to plan around |
|---|---|
| Ten rounds per try | Bring a build that works inside the limited window |
| Three daily tries per account | Hero switching does not add tries |
| 00:00 UTC daily reset | Coordinate the actual reset, not local midnight |
| Monday 00:00 UTC weekly reset | Shared weekly boss progress restarts |
| 25% boss-HP daily damage limit | The boss retreats after the guild reaches the daily cap |
Damage contributes to one shared boss
The guild attacks a shared HP pool. Larger guilds have larger bosses, so a raw damage number alone is not a universal comparison between groups. Each attempt pays gold and Rep based on damage, while the eventual hoard is a separate completion reward.
Below half HP the boss enters phase 2. Prepare for that change as shared progress reaches it, rather than treating every attempt as an identical opening fight.
Respect the daily retreat and weekly reset
The guild can remove at most 25% of the boss's HP each day before it retreats until the next day. More daily sessions cannot bypass that limit. Plan several days of participation when the boss is healthy, and keep the Monday reset in view.
Spend attempts when teammates can help make the ten-round window useful. The goal is steady shared progress and eventual completion, not consuming every starter attempt immediately without a party plan.
Separate attempt rewards from the final hoard
Gold and Rep from damage reward an attempt. The final hoard requires the guild to defeat the boss and your account to have landed a hit. Learn the damage-share reward tiers before the kill so you know how participation and contribution affect the later payout.